One for All
My Final prototype made for my Game Design college course. Based on the concept of a Tactical RPG like Fire Emblem but when combat initiates, rather than playing out automatically with stat calculations the game actually transitions into 3D action RPG gameplay where the player takes control of a unit in order to defeat the opponent in real time combat (vaguely similar to Dark Souls or Zelda).
Status | Prototype |
Platforms | HTML5 |
Author | 40096710@uxbridge.ac.uk |
Genre | Role Playing, Action |
Tags | 2D, 3D, hybrid, one-for-all, Singleplayer, Tactical, Unreal Engine, xbox-controller |
Inputs | Gamepad (any) |
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